EST. 2026 ◆ STORIES YOU CAN SOLVE

A good mystery deserves a real night.

Dim the lights. Spread out the evidence. Follow the clues. Original, print-and-play mysteries with a digital investigation room—made for the thrill of figuring it out together.

001pilot case open
20 minapprox. play time
$0no account needed
C&C / EVIDENCE ARCHIVECLASSIFICATION 01
AN OPEN INVESTIGATION
THE 9:17
BLACKOUT
ROOKERY STATION · 1968
CASE NO. CC-001
STATUS UNSOLVED
OPEN FILE
ARCHIVE ACCESS21:17Why did the radio never go quiet?
UNFOLD THE UNEXPECTED · VOL. I
LOOK CLOSER✦QUESTION EVERYTHING✦FOLLOW THE THREAD✦MAKE YOUR CASE✦LOOK CLOSER✦QUESTION EVERYTHING✦
01 / THE EXPERIENCENO COSTUMES. NO RULEBOOK MARATHON.

The evidence is there.
The answer is yours.

Everything you need for a proper mystery night, without a game master or a stack of complicated instructions.

01

Open the dossier

Read witness statements, examine logs, and get the facts on the table. Start in your browser or print the evidence.

02

Connect the clues

Piece together timelines, challenge alibis, and find the detail that changes everything. Hints are there if you need them.

03

Close the case

Enter your conclusions in the investigation room. The ending opens only when your evidence holds up.

02 / THE CASE LIBRARYORIGINAL STORIES · NO PHYSICAL SHIPPING

Every story leaves
something behind.

Two mysteries can be played for free: the original pilot and a larger open playtest. Neither case has a checkout.

FILE NO. 002
THE EIDERWAKE
FILES
THE STAR THAT NEVER ROSE
● OPEN PLAYTEST1–4 PLAYERS

The Eiderwake Files

A missing astronomer, five conflicting clocks, and a storm-tossed island. Twelve exhibits hold the way to reach her.

FREE TO TEST · DURATION TBD↗
FILE NO. 003
◇
THE SALTGLASS
AFFAIR
A STORY FOR THE WHOLE TABLE
IN DEVELOPMENT4–8 PLAYERS

The Saltglass Affair

Eight invitations. One missing will. Every guest holds a piece of the truth—and a reason to keep quiet.

$29 PROPOSED · 90 MINNOT FOR SALE

Case 001 is a free, complete pilot. Case 002 is an open, untimed playtest with an interactive room and printable evidence, not a commercial release. Case 003 is only a concept; its price and duration are unvalidated.

“

Not another screen to stare at.
A reason to gather around one.

CASE & CINDER / THE IDEA
03 / THE INVESTIGATION ROOMFILE CC-001 · ACCESS GRANTED
FREE CASE · APPROX. 20 MIN · AGES 13+

THE 9:17 BLACKOUT.

Rookery Station, 1968. During a routine transmission, an irreplaceable recording vanished from a locked archive. The station swears nobody left their post. The paperwork tells a different story.

CASE001ACTIVE
Download printable evidence
EVIDENCE DRAWERDOCUMENT 01 / 06
TIP: Every document matters. Read them all before making your final accusation.
DEDUCTION BOARD00 / 04 VERIFIED

Four conclusions. Four pieces of proof. Each verified answer brings you closer to the missing reel.

FINAL REPORTSEALED

Verify all four conclusions to open the resolution.

04 / FIELD NOTESMAKE AN ORDINARY EVENING UNUSUAL
THE HOST'S NOTEBOOK

How to host a
mystery night.

Good company, a table, and something worth arguing about. No costume or detective experience required.

01

Set the scene

Allow an hour, silence notifications, and put the evidence where everyone can reach it. A little low light goes a long way—but keep documents readable.

02

Read aloud and disagree

Assign someone to read each witness statement. Let everyone offer a theory before selecting an answer. The fun is in the discussion, not the speed.

03

Ask for proof

When someone makes a claim, ask which document supports it. If the evidence contradicts you, revise your theory. That's the game.

04

Keep the ending sealed

Don't reveal the solution until everyone has had their say. The free case includes optional hints and a final report that only opens after the deductions are verified.

CC / 001
THE DESK IS WAITING

Somebody knows.
Find out who.

Your first case is ready. It's free, self-contained, and saves progress on your device.

Open the evidence